i duno wat this do
mw2 review..

Five minutes in and I find myself in a scenario unusual for Modern Warfare - no-one is shooting at me.

Having been parachuted into the middle of a warzone in the badlands of Afghanistan, an airstrike has just levelled part of the suburb meters in front of our position. It was close. So close it almost killed our team. As we progress through the deserted streets debris and glowing ash fleck the hot air and it’s deadly silent. Too silent. That kind of silence when you know something louder than God is brewing. The tension builds.

Watch the first part of this tense sequence for yourself below


Above: A later mission at a boneyard airfield where it goes *insane*

Modern Warfare 2’s ‘story’ is just one of a trilogy of game options alongside Spec Ops and Multiplayer (more later). Compared to the original, it’s even more far-fetched to the point of being downright preposterous. Not just in the sense that it deals with an apocalyptic vision of the US mainland under siege but also in the twists and turns that afflict the fate of its cast.

The reasoning for this may be to deal with decreasing attention-spans of today’s gamers, but also because it gives Infinity Ward free reign to explore a whole host of locations, environments and combat styles. Whatever, it’s never boring - but occasionally confusing.


Above: Fighting in middle-class American suburbs. As you do

If I’m totally honest, I can’t remember some of the key plot points due to their contrived nature - and I completed the game just two days prior to writing the review. The central premise is simple enough though: Russia has invaded America and you schizophrenically flit through a series of characters in the elite ‘141’ special forces as Gary ‘Roach’ Sanderson and the US Rangers, in an effort to end the war and get to the bottom of why it happened. And of course, it’s personal.

Fundamentally, the game controls identically to the original, which can only be seen as a good thing - except in one area (which I’ll come back to) and weapons are as weighty and powerful as ever. The emphasis shifts between all-out dogged infantry warfare (as the US Rangers) and more covert special-ops infiltration and wet work (as 141).

Visually, the improvements are kind of minimal, most noticeably an increased level of destructibility to the environments. In most cases this means objects in your line of fire are blown to bits, but also that you can shoot the caged chickens in South American market place.


Above: In key areas smoke shields can be penetrated with a new thermal-imaging scope

In addition, more things obscure your vision - like a revamped visor blood splatter indicating you’ve taken a hit and impressive swirling smoke, mist and snow effects requiring you to switch to the new thermal imaging scope or night vision goggles. We might be doing IW a disservice here, but in fairness you’re so focused down the middle of your sights for 85% of the game, only a bystander would spot some of the more understated visual polish.

Then it happens, just like I can only imagine it happens for real in the disorienting chaos of urban combat. The crack of sniper fire comes from nowhere. Should we fire? Then an RPG soars out of a building and slams into the ground just in front of our vehicle. The rest is inevitable.

The game sits me (or rather Joseph Allen) at a gun turret on the roof of an armoured vehicle and I fire at anything that moves. This isn’t precise marksmanship - I’m just shooting blindly into the space in front of me. Am I hitting things? Probably - there’s blood everywhere. Are they enemies? Not sure. Do I care? No, because I’ve just got to get out of this Afghan slum alive, whatever the consequences. Strangely, I find myself smiling.

It’s worth dropping in a film reference here as it helps to explain that strange, inexplicable enjoyment that can be had from being involved in a near-death situation. It’s the opening quote from The Hurt Locker, a recent US film about a bomb disposal team in the Iraq war; “War is a drug”.

I’m frequently reminded of this during the course of the game - also because the film revolves around a series of highly suspenseful missions interspersed by staggering set-pieces. Which is kind of Modern Warfare’s bag. That’s not to say this sequel is as close to reality as The Hurt Locker. Far from it - it’s pure fantasy.

barbaric inhumanity (please read)

freaking-hackin:

Can a man be selfishly cruel when it comes to proving their adulthood ? The answer is YES !

Recently, I came across into reading this one email sent by my mum. Apparently, in Denmark, in a place called Faroe Islands a massacre of massive numbers of dolphins are being practiced since as long as 1584. In which its hard for me to believe that this barbaric tradition is still being practiced until now without being against by the whole world.

I live my whole life being sometimes too sensitive with my surroundings. I’m a world peace practitioner. I don’t find candidates in any beauty pageant wanting world peace cliche or boring. I think it’s good that they recon everyone to be against war. As a civilized human being, never will I understood how this danish people think and feel by putting themselves into killing this beautiful, innocent creature. To my point of view, that I’m sure of does not interfere their lives in any kind of ways. Sensitivity, human morality needs to be comprehended by the danish. Spare and spread the love for goodness sakes. It’s never too late to construct a better tradition to prove ones adulthood. Killing is never the best solution and never will be. Someday if this tradition became never ending, and extinction took over this almost rare wildlife dolphins, this faroe islands tradition eventually will have to evaluate another option to celebrate the coming of age event. Let’s hope it’s not too late for us to do our part and awaken the danish from being a brutal enemy to the dolphins. Before we knew, dolphins may extinct and other creature will be their next victim to be sacrificed and practiced in the next coming years. Don’t you think so ? The following pictures can be excruciating to look at. As it can make me cry in tears again and yet again. It illustrate almost everything to the famous faroe islanders massacre. Pictures with thousands of words.

Look at the difference between the red colour of the sea due to the massive massacre and the other side of the sea.

Even the newly born, baby whales and dolphins are not exceptional from this barbarism.

ROT YOU IN HELL FAROE ISLANDERS !!!

Yes. That’s how they do it. They poke them using knives/hooks while the dolphins crying out in pain. Manusia bodoh macam tulah.

Blood sea bath

Poor dolphin. It’s okay baby, you’re in heaven now.

Gruesome way to kill

Apparently, recently a law were passed among them that the dolphins meat can only be taken once in two weeks time due to the high levels of mercury, insecticides and other poisons contained in it.

Wasted and abundant ! Manusia yang suka membazir macam tulah

I’m lost for words. I hope authorized people can do something to help this poor dolphins and whales. Have the need to teach the young ones the morale of loving God’s creature. Let’s carry this duty together. Spread the news people.

please Reblog if you want to help.

nice story ^^

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beberape hari kemudian…shepard nak suruh allen buat mission undercover untuk tahu plan plan diatu..diatu name dia Makarov….yea shepard suruh allen undercover untuk tahu  plan plan makarov ..makarov tu jahat gillerr..boss makarov nama dia zakheav ..tapi zakheav dah mati kena headshot dengan orang russia lepas2 makarov nak revenge la kat org russian…

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semoga anda terhibur..pls subscribe ^^

test

my name is luqman hakim b. elias..yea 12 next year..yea…im just testing